Inspired by Halloween and Tales from the crypt, with The Hunted Mansion I have tried to approach as close as possible to a cinematic in Unreal trying to achieve a terrifying cinematic atmosphere.
I used Quixel Megascans, some assets from the Unreal Marketplace, and other assets found on Sketchfab. Also, model and texturize some assets.
For the sculpting of the pumpkin, I followed in the footsteps of the artist Ashley A. Adams, thanks for your magnificent tutorial Ashley !! Texturing in Substance Painter with UDIM workflow for try-in Unreal
I have been influenced by Jaime Jasso and Damien Peinoit for this cinematic, so thanks for your inspiration guys!
I'm still in my Unreal training, I still have a lot to learn, so I apologize for the mistakes that may be. Unfortunately, I don't have an RTX yet so I have only been able to use dynamic lights and have not bake the scene. Someday I can use raytrace!
Special thanks to Salva Gomez for the technical help in Unreal, thank you very much, friend!
And thanks to Alvaro Garica Martinez because I learn a lot from you too!
https://www.artstation.com/sumer
https://www.artstation.com/salvagomez
https://www.artstation.com/jaime
https://www.artstation.com/artwork/Nx2PDb
https://www.artstation.com/damscool